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vECtor2.lErp

{ pointone[i]= Vector2.Lerp(two,one,test*i); pointtwo[i]=Vector2.Lerp(list[0],new Vector2(two.x,two.y-(two.y-one.y)*2),test*i); poi...

{ pointone[i]= Vector2.Lerp(two,one,test*i); pointtwo[i]=Vector2.Lerp(list[0],new Vector2(two.x,two.y-(two.y-one.y)*2),test*i); ...

return new Vector2(this.transform.position.x, this.transform.position.y); ...transform.rotation = Quaternion.Lerp (transform.rotation, Quaternion.Euler(0,...

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